Sunday, June 24, 2007

3d model WIP



work in progress 3d model. aside from subdividing the model and using a ZBrush shader for the screenshots, it was modeled in Maya.

feel free to make note of any quirks in the anatomy.

*edit - updated pic very slightly

5 comments:

The Matt said...

No! We strongly discourage, even frown upon 3D work here!
))))consternation!!!((((
I am concerned abut the apparent lack of cranial protrusions along the sagittal plane, though.

Katy Hargrove said...

Seems like a good base to work from Hai. Are you planning on using it to make variants?

Katy Hargrove said...

*LOL Matt

Wei-Che(Jason) Juan said...

Oh~~~~
You got it first~
I was thinking about making one also!
Very good high-polygon model.
For some reason, forehead looks a little bit big.

hai said...

thanks, guys.
Matt: i'm hoping hair will disguise some of the many mistakes on the head! i had to look up what "sagittal plane" was :)
Katy: this was more of a generic practice model. i'm not 100% happy with the topology and would probably have to redo some to build another model off of it.
Jason: don't worry, you can still make a high resolution MALE model! i narrowed the width of the forehead and pushed it forward on the sides to maintain the silhouette somewhat.
i'll post another update when i've made enough changes to warrant it. let me know if there's anything else odd about it- i know it's kind of "gravity-defying" at the moment too.